aBuerer Project

aBuerer | art projects | Saturday, April 19th, 2008

My project will impose a science fiction adventure story onto our familiar landscape through gps and mediascape.  Each location the listener visits will trigger a new section of this ”action”-packed story that will encourage some form of user participation (ie interacting with objects in the real environment, or walking/running to a specific location.  With the use of jarring sounds and sudden changes in events, I hope to keep the experiencer on their toes.

This story should have a strong narrative and be moderately linear, but I also want to try to give the user a sense of control over the outcome with certain choices of direction or ways to succeed or fail in certain tasks.  I would also like to have the possibility of a literary death for the experiencer of something goes tragically wrong.

I would like this to be an emersive experience where the line between reality and story must compete for attention, and allow the experiencer the option of rejecting their familiar world and its social expectations (people should be able to say “I look weird out here, running around with all this equipment, and I don’t care”).

Main equipment will be GPS, IPAQ, and headphones, and SFSU’s buildings and spaces.  Additional stuff will include physical objects to interact with.  I would also involve a web component If I could think of a meaningful and viable way to incorporate one.

1 Comment »

  1. This project sounds neat. I am interested in seeing how you will be able to have the fear of death in your story. I also like how you plan to incorporate the struggle of immersion into the design of your project.

    Comment by phyllis — April 21, 2008 @ 5:06 pm

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