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	<title>Comments on: The Class Scavenger Hunts</title>
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	<link>http://locative.myvelodrome.org/2008/02/29/the-class-scavenger-hunts/</link>
	<description>class blog</description>
	<pubDate>Mon, 06 Feb 2012 00:41:13 +0000</pubDate>
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		<title>By: ktucker</title>
		<link>http://locative.myvelodrome.org/2008/02/29/the-class-scavenger-hunts/#comment-46</link>
		<dc:creator>ktucker</dc:creator>
		<pubDate>Sat, 01 Mar 2008 01:57:25 +0000</pubDate>
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		<description>I agree.  I think simplifying the devices and streamlining the whole process people have to go through in the project would not only make it easier, but also more accessible.  Reducing the number of devices is my first thought, but there's something to be said for different group members to have different roles or jobs on the hunt: one to watch the GPS device, one on the laptop, and the other keeping eyes out for clues (and making sure the other two don't run into anything while zoned out into the screens of their devices).  When everyone has a job to do or a part to play in the whole scheme of things, the social aspect of the project kicks in because of the intense amount of communication necessary for the group to get anywhere together.  

Do you think the order of the marker's difficulty really matters?  Would the hunters ever been bold enough to think beyond the basic paths of campus if the atrium were last, or third, or fifth?  I only ask because the last point in the old Art School required us to be a little more bold and adventurous and it was the final waypoint of that particular hunt.</description>
		<content:encoded><![CDATA[<p>I agree.  I think simplifying the devices and streamlining the whole process people have to go through in the project would not only make it easier, but also more accessible.  Reducing the number of devices is my first thought, but there&#8217;s something to be said for different group members to have different roles or jobs on the hunt: one to watch the GPS device, one on the laptop, and the other keeping eyes out for clues (and making sure the other two don&#8217;t run into anything while zoned out into the screens of their devices).  When everyone has a job to do or a part to play in the whole scheme of things, the social aspect of the project kicks in because of the intense amount of communication necessary for the group to get anywhere together.  </p>
<p>Do you think the order of the marker&#8217;s difficulty really matters?  Would the hunters ever been bold enough to think beyond the basic paths of campus if the atrium were last, or third, or fifth?  I only ask because the last point in the old Art School required us to be a little more bold and adventurous and it was the final waypoint of that particular hunt.</p>
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